Players can throw objects to distract enemies or make noises into the USB headset to lure them away from their friends (PS2). There is a radar system, enemies have different levels of awareness and kills are best performed from the shadows. Gunplay requires extensive use of cover, maneuvers and sometimes stealth for success. The game mechanics are largely stealth oriented, while later levels offer more of a regular third-person shooter feel when more firearms become available. Although the beginning is set inside the asylum, the action soon moves to other locations. The player gets the chance to play two roles: as Dr. One day a power outage allows the patients to revolt and bring mayhem to the asylum. Instead, the same game mechanics are transferred to a new location, the Dixmor Insane Asylum, where the staff prefers to beat up the patients and experiment on them, rather than to offer treatment for their illness. Manhunt 2 does not build upon the story and events of the first game.
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